Source code for C_Connector
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The source files for this module are listed below. You can also download the module C_Connector as a zip archive; this archive contains all the source files and documentation.
Description
Connectors allow bi-directional linked list-like connections between an arbitrary amount of objects.
Information
The CConnector class is a base class that allows your classes to be linked together in a linked list-like manner. All the links are bi-directional. You can link as many objects together as you want; the linking structure is not limited to a flat (two-dimensional) list.
To connect two objects together, just call Connect on one of them and pass it the object to connect to. The reverse connection will also automatically be added. To disconnect two objects, just call the Disconnect method and pass it the object to disconnect from. You can also call the DisconnectAll method to disconnect the object from all it's connected objects. The IsConnected and ConnectionCount methods allow you to query the connection status of an object.
The CConnector object also implements STL-like begin() and end() methods to access all connected objects via a standard STL iterator.
If a CConnector object goes out of scope, it will also automatically break all it's connections.
Files
Each file belonging to this source code module is listed below.
Connector.h
/*******************************************************************************
Version: 2
Author: Carl Colijn, TwoLogs
Contact: c.colijn@twologs.com
Source: http://www.twologs.com/en/resources/sourcecode.asp
This code is freely distributable, as long as this comment remains intact.
If you find this source useful, you may use this code in your own projects
free of charge, but some acknowledgement to the author of this code is always
appreciated :)
The source is however distributed 'as is' without waranty and/or support, and
may not be fit for each and every application. Use it at your own discretion
and at your own risk.
The source already has undergone testing. This doesn't mean however that all
bugs are removed from this piece of code. If you find one of them, please
contact me about it. I can however not guarantee when and if the bug will be
fixed.
More information about this module can be found in the accompanying HTML file.
*******************************************************************************/
#ifndef INCLUDE_TWOLOGS_COMMON_CONNECTOR_H
#define INCLUDE_TWOLOGS_COMMON_CONNECTOR_H
#include <set>
class CConnector {
public:
// Con- & destructor
CConnector();
virtual ~CConnector();
// Makes a new connection with the given connector
bool Connect(CConnector* poOther);
// Disconnects the connection from the given connector
bool Disconnect(CConnector* poOther);
// Disconnects all connectors
bool DisconnectAll();
// The range of connected connectors
typedef std::multiset<CConnector*> CConnectors;
CConnectors::iterator begin();
CConnectors::iterator end();
// Returns whether we are connected to other connectors
bool IsConnected() const;
// Returns the number of connected connectors
unsigned long ConnectionCount() const;
private:
// The connections connected to this connector
CConnectors m_apoConnectors;
};
#endif // INCLUDE_TWOLOGS_COMMON_CONNECTOR_H
Connector.cpp
#include "Connector.h"
// Con- & destructor
CConnector::CConnector() {
}
CConnector::~CConnector() {
// Disconnect all our connections
while (m_apoConnectors.size() > 0) {
CConnectors::iterator ppoNextConnector = m_apoConnectors.begin();
Disconnect(*ppoNextConnector);
}
}
// Makes a new connection with the given connector
bool CConnector::Connect(CConnector* poOtherConnector) {
// Add us to the list of the other connector
CConnectors::iterator ppoOtherNewConnector =
poOtherConnector->m_apoConnectors.insert(this);
bool bSuccess = ppoOtherNewConnector != poOtherConnector->m_apoConnectors.end();
if (bSuccess) {
// Done -> also add the other connector to our list
CConnectors::iterator ppoOurNewConnector =
m_apoConnectors.insert(poOtherConnector);
bSuccess = ppoOurNewConnector != m_apoConnectors.end();
if (!bSuccess) {
// Couldn't -> remove us from the list of the other connector again
poOtherConnector->m_apoConnectors.erase(ppoOtherNewConnector);
}
}
// And return if a new connection could be established
return bSuccess;
}
// Disconnects the connection from the given connector
bool CConnector::Disconnect(CConnector* poOtherConnector) {
// Disconnect us from the other connector
return 1 == m_apoConnectors.erase(poOtherConnector) &&
// ... and the other way around as well
1 == poOtherConnector->m_apoConnectors.erase(this);
}
// Disconnects all connectors
bool CConnector::DisconnectAll() {
bool bSuccess = true;
CConnectors::iterator ppoNext = m_apoConnectors.begin();
CConnectors::iterator ppoLast = m_apoConnectors.end();
for(; ppoNext != ppoLast; ++ppoNext) {
CConnector* poOtherConnector = *ppoNext;
bSuccess = bSuccess && (1 == poOtherConnector->m_apoConnectors.erase(this));
}
m_apoConnectors.clear();
return bSuccess;
}
// The range of connected connectors
CConnector::CConnectors::iterator CConnector::begin() {
return m_apoConnectors.begin();
}
CConnector::CConnectors::iterator CConnector::end() {
return m_apoConnectors.end();
}
// Returns whether we are connected to other connectors
bool CConnector::IsConnected() const {
return m_apoConnectors.size() > 0;
}
// Returns the number of connected connectors
unsigned long CConnector::ConnectionCount() const {
return m_apoConnectors.size();
}

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C_Connector